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#590049: Flush Rubber Hammer

Item ID 590049 For Sale No
Identifier F_Ein_1HHAMMER Credit Price Not For Sale
Name Flush Rubber Hammer Type Weapon - Mace
NPC Buy 0 Weight 190
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 170 Min Equip Level 250
MATK 210 Max Equip Level None
Description A Rubber Hammer enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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MATK +210
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Indestructible in battle
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MATK +10%
Increases Healing effectiveness by 15%.
Increases damage of Adoramus and Arbitrium by 20%.
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Refine Level +7:
Increases Magical Damage with Holy element by 10%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Adoramus by additional 15%.
Increases damage of Arbitrium by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Adoramus and Arbitrium by 25.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Adoramus and Arbitrium by additional 10%.
Increases SP Consumption of Adoramus and Arbitrium by additional 25.
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[Bonus by Grade]
[Grade D]: S.MATK +10
[Grade C]: Damage of Adoramus and Arbitrium +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Damage of Adoramus and Arbitrium +10%.
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Type: Mace
Attack: 170
Weight: 190
Weapon Level: 5
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Requirement:
Base Level 250
Cardinal
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Priest
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus

10 bMatkRate,10;

11 bonus

12 bHealPower,15;

13 bonus2

14 bSkillAtk,"CD_ARBITRIUM",20;

15 bonus2

16 bSkillAtk,"CD_ARBITRIUM_ATK",20;

17 bonus2

18 bSkillAtk,"AB_ADORAMUS",20;

19 if

20 (.@r

21 =7)

22 {

23 bonus2

24 bMagicAtkEle,Ele_Holy,10;

25 bonus

26 bVariableCastrate,-10;

27 if

28 (.@r

29 =9)

30 {

31 bonus2

32 bMagicAddSize,Size_All,15;

33 bonus2

34 bSkillAtk,"CD_ARBITRIUM",10;

35 bonus2

36 bSkillAtk,"CD_ARBITRIUM_ATK",10;

37 bonus2

38 bSkillAtk,"AB_ADORAMUS",15;

39 bonus2

40 bSkillUseSP,"CD_ARBITRIUM",-25;

41 bonus2

42 bSkillUseSP,"AB_ADORAMUS",-25;

43 if

44 (.@r

45 =11)

46 {

47 bonus

48 bDelayrate,-15;

49 bonus2

50 bSkillAtk,"CD_ARBITRIUM",10;

51 bonus2

52 bSkillAtk,"CD_ARBITRIUM_ATK",10;

53 bonus2

54 bSkillAtk,"AB_ADORAMUS",10;

55 bonus2

56 bSkillUseSP,"CD_ARBITRIUM",-25;

57 bonus2

58 bSkillUseSP,"AB_ADORAMUS",-25;

59 }

60 }

61 }

62 if

63 (.@g

64 =ENCHANTGRADE_D)

65 {

66 bonus

67 bSMatk,10;

68 if

69 (.@g

70 =ENCHANTGRADE_C)

71 {

72 bonus2

73 bSkillAtk,"CD_ARBITRIUM",10;

74 bonus2

75 bSkillAtk,"CD_ARBITRIUM_ATK",10;

76 bonus2

77 bSkillAtk,"AB_ADORAMUS",10;

78 if

79 (.@g

80 =ENCHANTGRADE_B)

81 {

82 bonus2

83 bMagicAddEle,Ele_All,10;

84 if

85 (.@g

86 =ENCHANTGRADE_A)

87 {

88 bonus2

89 bSkillAtk,"CD_ARBITRIUM",10;

90 bonus2

91 bSkillAtk,"CD_ARBITRIUM_ATK",10;

92 bonus2

93 bSkillAtk,"AB_ADORAMUS",10;

94 }

95 }

96 }

97 }

Equip Script None
Unequip Script None