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#550067: Meow Meow Foxtail-LT

Item ID 550067 For Sale No
Identifier MeawFoxtail_LT Credit Price Not For Sale
Name Meow Meow Foxtail-LT Type Weapon - Staff
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 350 Min Equip Level 190
MATK 350 Max Equip Level None
Description An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken.
Seeing the softer shaking, it began to show its original power.
Resonates with Hero's Boots-LT.
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Indestructible in battle
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MATK +350
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Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1
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For each 2 Refine Levels:
ATK +15, MATK +15
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For each 3 Refine Levels:
ATK +2%, MATK +2%
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Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.
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Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and Magical Damage against enemies of every size by 15%.
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When equipped with Hero's Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2
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[Bonus by Grade]
[Grade D]: ATK +3%, MATK +3%
[Grade C]: Ranged Physical Damage and Magical Damage with every Element +15%. P.ATK +1, S.MATK +1
[Grade B]: POW +3, SPL +3, P.ATK +2, S.MATK +2.
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Type: One-Handed Staff
Attack: 350
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 190
Summoner (Doram) classes
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Summoner
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bPAtk,1;

15 bonus

16 bSMatk,1;

17 bonus

18 bPow,2;

19 bonus

20 bSpl,2;

21 }

22 if

23 (.@r

24 =7)

25 {

26 bonus2

27 bSkillAtk,"SU_SV_STEMSPEAR",40;

28 bonus2

29 bSkillAtk,"SU_PICKYPECK",40;

30 if

31 (.@r

32 =9)

33 {

34 bonus

35 bVariableCastrate,-10;

36 bonus2

37 bSkillCooldown,"SU_CN_METEOR",-2000;

38 if

39 (.@r

40 =11)

41 {

42 bonus2

43 bAddSize,Size_All,15;

44 bonus2

45 bMagicAddSize,Size_All,15;

46 bonus2

47 bSkillAtk,"SU_LUNATICCARROTBEAT",50;

48 bonus2

49 bSkillAtk,"SU_CN_METEOR",50;

50 }

51 }

52 }

53 if

54 (.@g

55 =

56 ENCHANTGRADE_D)

57 {

58 bonus

59 bAtkRate,3;

60 bonus

61 bMatkRate,3;

62 if

63 (.@g

64 =

65 ENCHANTGRADE_C)

66 {

67 bonus2

68 bMagicAtkEle,Ele_All,15;

69 bonus

70 bLongAtkRate,15;

71 bonus

72 bPAtk,1;

73 bonus

74 bSMatk,1;

75 if

76 (.@g

77 =

78 ENCHANTGRADE_B)

79 {

80 bonus

81 bPAtk,2;

82 bonus

83 bSMatk,2;

84 bonus

85 bPow,3;

86 bonus

87 bSpl,3;

88 }

89 }

90 }

91 bonus

92 bMatk,15*(.@r/2);

93 bonus

94 bBaseAtk,15*(.@r/2);

95 bonus

96 bAtkRate,2*(.@r/3);

97 bonus

98 bMatkRate,2*(.@r/3);

Equip Script None
Unequip Script None