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#540079: Dimensions Elemental Magic Book

Item ID 540079 For Sale No
Identifier Dimen_EM_M_Book Credit Price Not For Sale
Name Dimensions Elemental Magic Book Type Weapon - Book
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 250
MATK 240 Max Equip Level None
Description A book imbued with rune magic.
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MATK +240
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MATK +3%
Increases damage of Conflagration and Diamond Storm by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Conflagration and Diamond Storm by additional 5%.
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Refine Level +7:
Increases Magical Damage with Fire and Water element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
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Refine Level +11:
Increases damage of Conflagration and Diamond Storm by additional 15%.
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When equipped with Time Dimensions Rune Crown (Elemental Master):
Increases damage of Venom Swamp by 45%.
Increases Magical Damage with Poison element by 30%.
Increases Magical Damage with Fire and Water element by additional 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Elemental Buster by additional % by twice the sum of refine level.

Casting Diamond Storm has a chance to auto cast Level 1 Elemental Buster.
(If you learned a higher Level, it will auto cast that Level instead.)
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Conflagration and Diamond Storm +15%
[Grade B]: Magical Damage with Fire and Water element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Book
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Elemental Master
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Sage
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,3+(.@r/2);

9 bonus2

10 bSkillAtk,"EM_DIAMOND_STORM",15+5*(.@r/3);

11 bonus2

12 bSkillAtk,"EM_CONFLAGRATION",15+5*(.@r/3);

13 bonus

14 bMatk,25*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus2

20 bMagicAtkEle,Ele_Water,25;

21 bonus2

22 bMagicAtkEle,Ele_Fire,25;

23 if

24 (.@r

25 =9)

26 {

27 bonus

28 bVariableCastrate,-10;

29 bonus

30 bSMatk,7;

31 if

32 (.@r

33 =11)

34 {

35 bonus2

36 bSkillAtk,"EM_DIAMOND_STORM",15;

37 bonus2

38 bSkillAtk,"EM_CONFLAGRATION",15;

39 }

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bSMatk,5;

48 if

49 (.@g

50 =ENCHANTGRADE_C)

51 {

52 bonus2

53 bSkillAtk,"EM_DIAMOND_STORM",15;

54 bonus2

55 bSkillAtk,"EM_CONFLAGRATION",15;

56 if

57 (.@g

58 =ENCHANTGRADE_B)

59 {

60 bonus2

61 bMagicAtkEle,Ele_Water,10;

62 bonus2

63 bMagicAtkEle,Ele_Fire,10;

64 if

65 (.@g

66 =ENCHANTGRADE_A)

67 {

68 bonus

69 bSMatk,3*(.@r/2);

70 }

71 }

72 }

73 }

Equip Script None
Unequip Script None