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#510151: Furious Demon Sword

Item ID 510151 For Sale No
Identifier Demonsword_Furious Credit Price Not For Sale
Name Furious Demon Sword Type Weapon - Dagger
NPC Buy 0 Weight 140
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 140 Min Equip Level 205
MATK 180 Max Equip Level None
Description A demon sword imbued with the power of rage.
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MATK +180
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Increases damage of From the Abyss by 10%.
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Base Level at least 210:
MATK +4%, MATK +40.
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Base Level at least 220:
Increases damage of From the Abyss by additional 5%.
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Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Magical Damage with Neutral and Fire element by 10%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +10:
Increases Magical Damage with Neutral and Fire element by additional 10%.
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Refine Level +11:
Increases damage of From the Abyss by additional 10%.
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When equipped with Furious Boots:
Increases damage of From the Abyss by (the sum of refine level)% additionally.
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[Bonus by Grade]
[Grade D]: Magical Damage with Neutral and Fire element +10%.
[Grade C]: Damage of From the Abyss +5%.
[Grade B]: Damage of From the Abyss +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: Dagger
Attack: 140
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 205
Abyss Chaser
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bMatkRate,4;

15 bonus

16 bMatk,40;

17 }

18 if

19 (BaseLevel

20 =220)

21 {

22 bonus2

23 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;

24 }

25 if

26 (BaseLevel

27 =230)

28 {

29 bonus2

30 bMagicAddSize,Size_All,10;

31 }

32 if

33 (.@r

34 =7)

35 {

36 bonus2

37 bMagicAtkEle,Ele_Fire,10;

38 bonus2

39 bMagicAtkEle,Ele_Neutral,10;

40 if

41 (.@r

42 =9)

43 {

44 bonus

45 bAspdRate,10;

46 if

47 (.@r

48 =10)

49 {

50 bonus2

51 bMagicAtkEle,Ele_Fire,10;

52 bonus2

53 bMagicAtkEle,Ele_Neutral,10;

54 if

55 (.@r

56 =11)

57 {

58 bonus2

59 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;

60 }

61 }

62 }

63 }

64 if

65 (.@g

66 =ENCHANTGRADE_D)

67 {

68 bonus2

69 bMagicAtkEle,Ele_Fire,10;

70 bonus2

71 bMagicAtkEle,Ele_Neutral,10;

72 if

73 (.@g

74 =ENCHANTGRADE_C)

75 {

76 bonus2

77 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;

78 if

79 (.@g

80 =ENCHANTGRADE_B)

81 {

82 bonus2

83 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;

84 if

85 (.@g

86 =ENCHANTGRADE_A)

87 {

88 bonus

89 bSMatk,3*(.@r/2);

90 bonus

91 bMatkRate,3*(.@r/2);

92 }

93 }

94 }

95 }

Equip Script None
Unequip Script None