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#500092: Dimensions Imperial Sword

Item ID 500092 For Sale No
Identifier Dimen_IG_Sword Credit Price Not For Sale
Name Dimensions Imperial Sword Type Weapon - One-Handed Sword
NPC Buy 0 Weight 230
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 250
MATK 240 Max Equip Level None
Description A one-handed sword imbued with rune magic.
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MATK +240
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MATK +3%
Increases damage of Genesis Ray by 25%
Increases damage of Cross Rain by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Genesis Ray by additional 7%
Increases damage of Cross Rain by additional 5%.
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Refine Level +7:
Increases Magical Damage with Holy and Neutral element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Genesis Ray skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Genesis Ray by additional 45%
Increases damage of Cross Rain by additional 15%.
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When equipped with Time Dimensions Rune Crown (Imperial Guard):
Increases damage of Genesis Ray by additional 45%
Decreases Genesis Ray skill cooldown by 0.5 second.
Increases Magical Damage with Holy and Neutral element by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Genesis Ray by additional % by the sum of refine level.
Decreases Cross Rain skill cooldown by 1 second.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Cross Rain +15%.
[Grade B]: Magical Damage with Holy and Neutral element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: One-Handed Sword
Attack: 100
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Crusader
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,3+(.@r/2);

9 bonus2

10 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3);

11 bonus2

12 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3);

13 bonus

14 bMatk,25*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus2

20 bMagicAtkEle,Ele_Holy,25;

21 bonus2

22 bMagicAtkEle,Ele_Neutral,25;

23 if

24 (.@r

25 =9)

26 {

27 bonus

28 bVariableCastrate,-10;

29 bonus2

30 bSkillCooldown,"LG_RAYOFGENESIS",-1000;

31 if

32 (.@r

33 =11)

34 {

35 bonus2

36 bSkillAtk,"IG_CROSS_RAIN",15;

37 bonus2

38 bSkillAtk,"LG_RAYOFGENESIS",45;

39 }

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bSMatk,5;

48 if

49 (.@g

50 =ENCHANTGRADE_C)

51 {

52 bonus2

53 bSkillAtk,"IG_CROSS_RAIN",15;

54 if

55 (.@g

56 =ENCHANTGRADE_B)

57 {

58 bonus2

59 bMagicAtkEle,Ele_Holy,10;

60 bonus2

61 bMagicAtkEle,Ele_Neutral,10;

62 if

63 (.@g

64 =ENCHANTGRADE_A)

65 {

66 bonus

67 bSMatk,3*(.@r/2);

68 }

69 }

70 }

71 }

Equip Script None
Unequip Script None