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#490183: Military Glove

Item ID 490183 For Sale No
Identifier Military_Glove Credit Price Not For Sale
Name Military Glove Type Armor
NPC Buy 20 Weight 10
NPC Sell 10 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Description Gloves worn by soldiers on the battlefield.
It has excellent shock resistance and cold protection, making it useful for activities in dangerous areas.
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VIT +7
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Increases Physical Damage against monsters of every size by 10%.
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For each 2 Base Level:
Increases damage of Axe Tornado, Axe Boomerang and Power Swing by 1%.
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When Level 5 FAW Silver Sniper is learned:
Increases Physical Damage against monsters of every element by 10%.
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When Level 5 FAW Magic Decoy is learned:
When defeating monsters, there is a random chance that 2carat Diamond and 3carat Diamond will be dropped.
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When Level 5 Axe Boomerang is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).
Restores 100 HP and 10 SP when defeating monsters with physical attacks.
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When Level 5 Magma Eruption is learned:
Decreases After Skill Delay by 30%.
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When equipped by Mechanic:
When equipped with Grand Master:
Increases Ranged Physical Damage by 25%.
Decreases Variable Casting Time of Axe Boomerang by 3 seconds.
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Type: Accessory
Defense: 0
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Equip Locations Accessory Left/Right
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 bonus

2 bVit,7;

3 bonus2

4 bAddSize,Size_All,10;

5 bonus2

6 bSkillAtk,"NC_AXETORNADO",BaseLevel/2;

7 bonus2

8 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2;

9 bonus2

10 bSkillAtk,"NC_POWERSWING",BaseLevel/2;

11 if

12 (getskilllv("NC_SILVERSNIPER")

13 ==

14 5)

15 bonus2

16 bAddEle,Ele_All,10;

17 if

18 (getskilllv("NC_MAGICDECOY")

19 ==

20 5)

21 {

22 bonus2

23 bAddMonsterDropItem,731,30;

24 bonus2

25 bAddMonsterDropItem,731,10;

26 }

27 if

28 (getskilllv("NC_AXEBOOMERANG")

29 ==

30 5)

31 {

32 bonus

33 bAspdRate,10;

34 bonus

35 bHPGainValue,100;

36 bonus

37 bSPGainValue,10;

38 }

39 if

40 (getskilllv("NC_MAGMA_ERUPTION")

41 ==

42 5)

43 bonus

44 bDelayrate,-30;

Equip Script None
Unequip Script None