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#450270: Dim Glacier Armor

Item ID 450270 For Sale No
Identifier D_Glacier_Armor Credit Price Not For Sale
Name Dim Glacier Armor Type Armor
NPC Buy 0 Weight 240
NPC Sell 0 Weapon Level 0
Range 0 Defense 203
Slots 1 Refineable Yes
Attack 0 Min Equip Level 230
MATK 0 Max Equip Level None
Description Glacier's Armor lost it's light due to being engulfed in venomous magic.
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ATK +140
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For each 2 Refine Levels:
POW +1, CON +1
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Refine Level +7:
ATK +3%, P.ATK +2
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Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Increases Physical Damage by 10%.
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When equipped with Dim Glacier Manteau and Dim Glacier Boots:
Increases Physical Damage by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
ATK +(Total Refine Level of entire set)*2
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When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
ATK +10

If the Weapon's Grade is C or higher:
P.ATK +6, POW +5, CON +5

If the Weapon's Grade is B or higher:
P.ATK +5, POW +5, CON +5

If the Weapon's Grade is A or higher:
P.ATK +4, POW +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Physical Damage against monsters of every element by 20%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5, CON +5.
[Grade C]: Physical Damage +10%.
[Grade B]: ATK +1%
[Grade A]: ATK +2%
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Type: Armor
Defense: 203
Weight: 240
Armor Level: 2
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Requirement:
Base Level 230
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bBaseAtk,140;

9 bonus

10 bPow,(.@r/2);

11 bonus

12 bCon,(.@r/2);

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bPAtk,2;

19 bonus

20 bAtkRate,3;

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bDelayrate,-5;

27 bonus

28 bVariableCastrate,-5;

29 if

30 (.@r

31 =11)

32 {

33 bonus

34 bLongAtkRate,10;

35 bonus

36 bShortAtkRate,10;

37 }

38 }

39 }

40 if

41 (.@g

42 =ENCHANTGRADE_D)

43 {

44 bonus

45 bAtkRate,5;

46 bonus

47 bPow,5;

48 bonus

49 bCon,5;

50 if

51 (.@g

52 =ENCHANTGRADE_C)

53 {

54 bonus

55 bLongAtkRate,10;

56 bonus

57 bShortAtkRate,10;

58 if

59 (.@g

60 =ENCHANTGRADE_B)

61 {

62 bonus

63 bAtkRate,1;

64 if

65 (.@g

66 =ENCHANTGRADE_A)

67 {

68 bonus

69 bAtkRate,2;

70 }

71 }

72 }

73 }

Equip Script None
Unequip Script None