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#400246: Bacsojin Hat-LT

Item ID 400246 For Sale No
Identifier Baksojin_Hat_LT Credit Price Not For Sale
Name Bacsojin Hat-LT Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 6
Slots 1 Refineable Yes
Attack 0 Min Equip Level 150
MATK 0 Max Equip Level None
Description The Bacsojin Doll Hat which Team Richiet has modified for better performance.
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INT +2, DEX +2
SPL +2, CON +2
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Decreases Variable Casting Time by 10%.
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Increases Magical Damage against enemies of Undead race by 10%.
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Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.
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Refine Level +7:
Increases Magical Damage with every element by 15%.
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Refine Level +9:
MATK +10%
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Refine Level +11:
Increases Magical Damage with every element by additional 10%.
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[Divine Willpower]
For each Refine Level:
MATK +35

Refine Level +10:
S.MATK +20
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[Bonus by Grade]
[Grade D]: MATK +5%, SPL +3
[Grade C]: WIS +2, Fixed Casting Time -0.5 seconds
[Grade B]: S.MATK +3, MRES +20
[Grade A]: S.MATK +7
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Type: Headgear
Defense: 6
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 150
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bInt,2;

9 bonus

10 bDex,2;

11 bonus

12 bSpl,2;

13 bonus

14 bCon,2;

15 bonus

16 bVariableCastrate,-10;

17 bonus2

18 bMagicAddRace,RC_Undead,10;

19 autobonus

20 "{

21 .@r

22 =

23 getrefine();

24 bonus

25 bMatk,35*.@r;

26 if

27 (.@r

28 =10)

29 {

30 bonus

31 bSMatk,20;

32 }

33 }",1,7000,BF_MAGIC;

34 if

35 (.@r

36 =7)

37 {

38 bonus2

39 bMagicAtkEle,Ele_All,15;

40 if

41 (.@r

42 =9)

43 {

44 bonus

45 bMatkRate,10;

46 if

47 (.@r

48 =11)

49 {

50 bonus2

51 bMagicAtkEle,Ele_All,10;

52 }

53 }

54 }

55 if

56 (.@g

57 =

58 ENCHANTGRADE_D)

59 {

60 bonus

61 bMatkRate,5;

62 bonus

63 bSpl,3;

64 if

65 (.@g

66 =

67 ENCHANTGRADE_C)

68 {

69 bonus

70 bFixedCast,-500;

71 bonus

72 bWis,2;

73 if

74 (.@g

75 =

76 ENCHANTGRADE_B)

77 {

78 bonus

79 bSMatk,3;

80 bonus

81 bMRes,20;

82 if

83 (.@g

84 =

85 ENCHANTGRADE_A)

86 {

87 bonus

88 bSMatk,7;

89 }

90 }

91 }

92 }

Equip Script None
Unequip Script None