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#400110: Crown of Beelzebub

Item ID 400110 For Sale No
Identifier Beelzebub_Crown_K Credit Price Not For Sale
Name Crown of Beelzebub Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 45
Slots 1 Refineable Yes
Attack 0 Min Equip Level 240
MATK 0 Max Equip Level None
Description The crown of Beelzebub that appears from the depths of the Nameless Island.
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POW +5, CON +5, Critical -15.
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Increases Attack Speed (decreases After Attack Delay by 10%).
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For each 2 Refine Levels:
ATK +25, DEF +15.
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Refine Level +7:
Increases Physical Damage by 25%.
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Refine Level +9:
ATK +40, ATK +10%.
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Refine Level +11:
P.ATK +12
Increases Physical Damage against enemies of every element by 12%.
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When equipped with Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 16%.
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When equipped with Sealed Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 8%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: Physical Damage against enemies of every size +12%.
[Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds.
[Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, + 3%.
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Type: Headgear
Defense: 45
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 240
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bCritical,-15;

9 bonus

10 bPow,5;

11 bonus

12 bCon,5;

13 bonus

14 bAspdRate,10;

15 bonus

16 bBaseAtk,25*(.@r/2);

17 bonus

18 bDef,15*(.@r/2);

19 if

20 (.@r

21 =7)

22 {

23 bonus

24 bShortAtkRate,25;

25 bonus

26 bLongAtkRate,25;

27 if

28 (.@r

29 =9)

30 {

31 bonus

32 bAtkRate,10;

33 bonus

34 bBaseAtk,40;

35 if

36 (.@r

37 =11)

38 {

39 bonus2

40 bAddEle,Ele_All,12;

41 bonus

42 bPAtk,12;

43 }

44 }

45 }

46 if

47 (.@g

48 =ENCHANTGRADE_D)

49 {

50 bonus

51 bAtkRate,5;

52 bonus

53 bPow,5;

54 if

55 (.@g

56 =ENCHANTGRADE_C)

57 {

58 bonus2

59 bAddSize,Size_All,12;

60 if

61 (.@g

62 =ENCHANTGRADE_B)

63 {

64 bonus

65 bFixedCast,-300;

66 bonus

67 bPAtk,5;

68 if

69 (.@g

70 =ENCHANTGRADE_A)

71 {

72 bonus2

73 bAddRace,RC_All,3*(.@r/3);

74 bonus2

75 bAddRace,RC_Player_Human,-3*(.@r/3);

76 bonus2

77 bAddRace,RC_Player_Doram,-3*(.@r/3);

78 bonus

79 bPAtk,2*(.@r/3);

80 }

81 }

82 }

83 }

Equip Script None
Unequip Script None