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#20800: Enforcer Cape

Item ID 20800 For Sale No
Identifier Enforcer_cape Credit Price Not For Sale
Name Enforcer Cape Type Armor
NPC Buy 20 Weight 30
NPC Sell 10 Weapon Level 0
Range 0 Defense 18
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Description Soaked with blood, this manteau releases terrible aura.
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MDEF +10
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Decreases After Skill Delay by 5%.
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If mastered Level 5 Cross Impact:
Increases damage of Cross Impact by 5%.
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If mastered Level 5 Grim Tooth:
Increases damage of Grim Tooth by 50%.
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If mastered Level 10 Soul Breaker:
Increases damage of Soul Breaker by 50%.
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Refine Level +7:
Decreases After Skill Delay by 3%.

For each Base Level:
Increases damage of Grim Tooth by 1%.

For each 3 Base Level:
Increases damage of Soul Breaker by 1%.

For each 30 Base Level:
Increases damage of Cross Impact by 1%.
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Refine Level +9:
MaxSP +5%
Decreases After Skill Delay by 3%.
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When equipped by Guillotine Cross class:
MaxHP +15%
Decreases damage taken from Ranged Physical Damage by 20%.

Refine Level of Enforcer Manteau is +7 or higher:
MaxHP +5%
Decreases damage taken from Ranged Physical Damage by 15%.
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When equipped by Guillotine Cross class:
When equipped with Rectangular Large Sleeve or Horn Card:
Increases damage taken from Ranged Physical Damage by 35%.
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Type: Garment
Defense: 18
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMdef,10;

6 if

7 (getskilllv("AS_GRIMTOOTH")

8 ==

9 5)

10 {

11 bonus2

12 bSkillAtk,"AS_GRIMTOOTH",50;

13 }

14 if

15 (getskilllv("GC_CROSSIMPACT")

16 ==

17 5)

18 {

19 bonus2

20 bSkillAtk,"GC_CROSSIMPACT",5;

21 }

22 if

23 (getskilllv("ASC_BREAKER")

24 ==

25 10)

26 {

27 bonus2

28 bSkillAtk,"ASC_BREAKER",50;

29 }

30 if

31 (.@r

32 =7)

33 {

34 .@delay

35 +=

36 3;

37 bonus2

38 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;

39 bonus2

40 bSkillAtk,"ASC_BREAKER",BaseLevel/3;

41 bonus2

42 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;

43 }

44 if

45 (.@r

46 =9)

47 {

48 .@delay

49 +=

50 3;

51 bonus

52 bMaxSPrate,5;

53 }

54 bonus

55 bDelayrate,-.@delay;

56 if

57 (eaclass()&EAJL_THIRD

58 &&

59 BaseJob

60 ==

61 Job_Assassin)

62 {

63 if

64 (.@r

65 =

66 7)

67 {

68 bonus

69 bMaxHPrate,20;

70 bonus

71 bLongAtkDef,35;

72 }

73 else

74 {

75 bonus

76 bMaxHPrate,15;

77 bonus

78 bLongAtkDef,20;

79 }

80 }

Equip Script None
Unequip Script None